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Valerian and the City of a Thousand Planets Movie Review

Valerian and the City of a Thousand Planets Movie Review

'The Fifth Element' on steroids, 'Valerian' is a sprawling sci-fi epic that's a lot better than you might have feared.

TweakTown News Posts - Page 1

Path of Exile launches August 24 on Xbox One

By: Derek Strickland | More News: Gaming | Posted: 7 hours, 43 mins ago

Path of Exile will launch on Xbox One next week, developer Grinding Gear Games has confirmed.

 

 

Landmark action RPG Path of Exile, who's been called the "real Diablo III", will launch on Microsoft's Xbox One family of consoles on August 24, 2017. The game will be free-to-play with cosmetic-only microtransactions, and features the new Fall of Oriath expansion.

 

"The long-awaited release of Path of Exile on Xbox One is right around the corner. We're all set to make our console debut on August 24th at 2pm (PDT)," PoE developer Grinding Gear Games wrote in a recent blog post. "We are very excited to welcome even more exiles to our community. As per usual, the game will be free to download and available to everyone!"

Continue reading 'Path of Exile launches August 24 on Xbox One' (full post)

Mass Effect: Andromeda singleplayer is dead

By: Derek Strickland | More News: Gaming | Posted: 8 hours, 43 mins ago

BioWare today confirmed that Mass Effect: Andromeda won't get any more singleplayer DLC.

 

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Avid Andromeda fans were hoping BioWare would muster up its resources and send off the Mass Effect series with one last big DLC bang before it went into cryo sleep. That won't happen: BioWare has officially confirmed that ME: Andromeda's singleplayer is dead. Not only will the game's singleplayer not get any add-ons or DLC to further the story, but it won't even be patched. "Our last update, 1.10, was the final update for Mass Effect: Andromeda. There are no planned future patches for single-player or in-game story content," BioWare wrote on an official blog post. The "fall of the quarian ark" will now be told through other mediums like comics and graphic novels.

 

BioWare says that Andromeda's multiplayer will live on, and for good reason: the online MP component is riddled with loot crate microtransactions, the kind that earned EA $420 million in revenue last quarter. The team that made Mass Effect: Andromeda, BioWare Montreal, doesn't even exist any more and has been totally absorbed by EA's new Motive studio. Reports indicate that the Mass Effect series has been put on hiatus as BioWare focuses on its massively ambitious new online-based IP Anthem, and a new entry in the Dragon Age series.

Continue reading 'Mass Effect: Andromeda singleplayer is dead' (full post)

Nintendo should have big Switch stockpile for holidays

By: Derek Strickland | More News: Gaming | Posted: 9 hours, 38 mins ago

Despite the current flash memory shortage that's plaguing the industry, and reports from analysts who forecast Switch supply to remain constrained throughout 2017, Japanese games-maker Nintendo will likely have a strong surplus of Switch units ready for the holiday season.

 

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Nintendo has been strategically holding back inventory of its popular Switch console-handheld hybrid and releasing a flow of new units to coincide with launches of its biggest games, including ARMS in June, and July's mega-popular Splatoon 2. This makes logical sense as Nintendo can't sell Switch exclusive games if the Switch consoles aren't out in the wild. NPD's recent sales charts for July confirmed this strategy, and indicates Nintendo has reserved a large surplus of Switch units for the launch of its biggest exclusive to date: Super Mario Odyssey.

 

Nintendo's reserved tactical and calculated release strategy is paying off, albeit met frustration from its key constituency. The Switch was the top-selling hardware platform of July in the U.S., and Splatoon 2 dominated the software revenue charts in the same region. "The Nintendo Switch was July's best-selling hardware platform," NPD analyst Mat Piscatella said in the July sales report. "[That was] driven by new inventory released in support of the launch of Splatoon 2."

 

Mr. Piscatella also highlights that the new inventory of Switch hardware helped push other Nintendo games on the top 20 sales chart. "Nintendo's Splatoon 2 was the best-selling title of the month. Three of the month's top seven best-selling games are published by Nintendo. Nintendo was also the best-selling software publisher in July."

Continue reading 'Nintendo should have big Switch stockpile for holidays' (full post)

Flash shortage may last throughout 2018

By: Derek Strickland | More News: Storage | Posted: 10 hours, 48 mins ago

NAND flash memory stock is expected to remain tight until the next year, affecting a multitude of sectors and devices from Nintendo's new Switch handheld-console hybrid to traditional SSD storage.

 

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Key analysts and industry sources have told Tom's Hardware that the flash memory shortage could last well into 2018. As big chip-makers such as SK Hynix, Toshiba and Samsung focus on more efficient 3D NAND flash memory for all market sectors including enterprise, business and retail, allocation for traditional flash memory, which is used in a number of devices such as Nintendo's Switch handheld console, mobile phones, and SSDs, remains constrained. Toshiba, for example, is bringing its 64-layer 3D VNAND BiCS Flash memory to the retail SSD market, but as Tom's Hardware notes the rollout is quite slow. This triggers a reaction throughout the entire supply chain at the fabrication plants in which these chips are made.

 

We've already reported that titans like Apple and Samsung are laying claim to the bulk of available flash memory for their respective mobile handsets, leading to shortages that affect a number of devices. This, of course, is compounded by the rollout and fabrication of new advanced 3D NAND memory technologies. Interestingly enough, Chinese tech giant Lenovo recently had its Q1 2017 earnings strongly impacted with a $73 million dollar loss thanks in part to the flash shortage. The company may raise the prices of its products to offset the shortage's impact and protect its margins, Reuters reports. "Most of the component cost is stabilizing except memory ... and the price is still going up," Lenovo COO Gianfranco Lanci said during the Q1 earnings call.

Continue reading 'Flash shortage may last throughout 2018' (full post)

Zelda: Breath of the Wild looks GLORIOUS in 1080p 60FPS

By: Anthony Garreffa | More News: Gaming | Posted: 1 day ago

Zelda: Breath of the Wild looks pretty good on the Nintendo Switch, but on the PC at 1080p or 4K... it looks so much better.

 

 

Now we have modder 'Xalphenos' has removed the 30FPS cap from Breath of the Wild, and cranks it up to a glorious 60FPS. Xalphenos said that the mod won't make the game run better, with no performance increases, especially for those chasing additional performance.

 

You'll need Wii U emulator CEMU, and the hardware to push 60FPS in order to use this mod. Xalphenos says that the 60FPS mod looks great with the outdoor environments, which are much more demanding.

 

If you want to enjoy Zelda: Breath of the Wild at 60FPS, download the mod here - with the mod requiring Breath of the Wild v1.3.0 or v1.3.1, and the latest Cemuhook. It also requires a Cemu state that was capable of 60FPS in BotW.

Continue reading 'Zelda: Breath of the Wild looks GLORIOUS in 1080p 60FPS' (full post)

Xbox One X day one 'Scorpio Edition' console teased

By: Anthony Garreffa | More News: Gaming Consoles | Posted: 1 day, 1 hour ago

Microsoft isn't far away from launching what the company is calling the first true 4K console, but now there's news that we might see a special Xbox One X Project Scorpio Edition console.

 

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The purported Project Scorpio Edition variant would feature a Project Scorpio logo printed in green vertically on the controller, and on the console. German online store MediaMarkt is the first to tease it, with a description of the console reading: "Be the first to experience the Xbox One X console for the biggest fans - the Project Scorpio Edition in individual design, both the console and the controller are labeled 'Project Scorpio.'".

 

Microsoft could release a limited edition day one version of Xbox One X, just like they did for the first Xbox One with the "Day One" limited edition consoles. We should know more about the Project Scorpio Edition consoles leading into the launch in November.

Galaxy Note 8 might rock next-gen Qualcomm camera tech

By: Anthony Garreffa | More News: Maker & DIY | Posted: 1 day, 3 hours ago

Samsung is just days away from unveiling its new Galaxy Note 8 smartphone, with what looks like a big emphasis on the rear-facing camera, which I think will be one of the first big tease of Qualcomm's next-gen camera tech.

 

 

Qualcomm held an intimate conference at SIGGRAPH a few weeks ago, showing off what I think will be one of the larger steps in smartphone camera technology (something you can read here). But now Samsung's marketing hype train is in full swing for the Galaxy Note 8, which is being unveiled on August 23... next week.

 

 

In the embedded video above, you can see the 'infinity' zoom that Samsung should bake into the Note 8. Samsung will be using a dual camera rig on the Note 8, and I'm sure there will be some impressive tricks up Samsung's sleeve.

Continue reading 'Galaxy Note 8 might rock next-gen Qualcomm camera tech' (full post)

ASUS STRIX Vega 64 trades blows with reference Vega 64

By: Anthony Garreffa | More News: Video Cards | Posted: 1 day, 4 hours ago

AMD is struggling with the launch of Radeon RX Vega, but it won't help that custom RX Vega cards are suffering from WORSE performance than the reference cards... something that is now being tested.

 

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The new ASUS STRIX RX Vega 64 has been sampled out to a few reviewers so far, with the sites testing the new STRIX card. ASUS' latest Radeon graphics card has a 260W TDP, which is massive - even compared to the already large 240W+ on the reference card. This increased TDP allows for higher clock speeds than the reference card, but does it result in more performance? Nope. Actually, less performance.

 

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At stock frequencies, the Radeon RX Vega 64 reference card loses to the ASUS STRIX RX Vega 64, but when RX Vega 64 reference card is overclocked to its maximum clocks, it BEATS the overclocked and custom ASUS STRIX Vega 64 card.

Continue reading 'ASUS STRIX Vega 64 trades blows with reference Vega 64' (full post)

AMD addresses Radeon RX Vega pricing, stock issues

By: Anthony Garreffa | More News: Video Cards | Posted: 1 day, 5 hours ago

Update: AMD has provided us with the following statement: "Radeon RX Vega64 demand continues to exceed expectations. AMD is working closely with its partners to address this demand. Our initial launch quantities included standalone Radeon RX Vega64 at SEP of $499, Radeon RX Vega64 Black Packs at SEP of $599, and Radeon RX Vega64 Aqua Packs at SEP of $699. We are working with our partners to restock all SKUs of Radeon RX Vega64 including the standalone cards and Gamer Packs over the next few weeks, and you should expect quantities of Vega to start arriving in the coming days".

 

Radeon Technologies Group seems to be in a world of tumbles right now, with the SEP on Radeon RX Vega stated to be $399, $499, and $599.

 

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During AMD's recent Ryzen Tech Day in LA, the company underlined the pricing of Radeon RX Vega and the media (including TweakTown) were surprised with the strong pricing of RX Vega. Well, that has all changed after a huge $100 increase in price. Gamers Nexus is reporting that AIB partners confirmed the $499 launch pricing on Radeon RX Vega 64 was a limited time offer, with AMD reportedly offering e-tailers a $100 voucher - now that those vouchers have run out, RX Vega pricing has hit $599.

 

Stock availability is incredibly low, with AMD blaming day one demand for RX Vega and its incredible reception - but I don't think that's the case. I had an industry source tell me there would be less than 16,000 units available in the months post-launch, and it seems I was right. I've had another source tell me that those numbers are even lower, hovering somewhere in the 5000 region - if that's true, it would be disasterous.

Continue reading 'AMD addresses Radeon RX Vega pricing, stock issues' (full post)

Tekken 7 mobile game to feature microtransactions galore

By: Derek Strickland | More News: Gaming | Posted: 1 day, 17 hours ago

Tekken 7 is crossing over to the heavily monetized world of mobile gaming, Bandai Namco today announced.

 

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Having failed to properly monetize Tekken 7 on consoles and PC in a way that fits with current industry trends, Bandai Namco will now tap the billion dollar mobile games industry as a vehicle for long-term revenues for the game. A new Tekken 7 free-to-play mobile game is on the way for iOS and Android, and from the looks of it, the fighter will be heavily monetized in a number of ways.

 

While Bandai Namco has yet to reveal official details about Tekken 7's monetization, the official screenshots and press release give massive clues on how the game will be monetized. Traditional mobile games offer players opportunities to pay real money for in-game content ranging from time-saving EXP buffs and helpful items to simple cosmetics. Developers use this money to continually update the game with new content and features while keeping it free for all users. Mobile gaming is massively lucrative, and is expected to rake in $46.1 billion in 2017, or 42% of all gaming revenues for the year, according to analyst firm Newzoo.

 

Instead of being a companion-style app, the Tekken 7 mobile game will be a fully-fledged fighter in its own right with a full story mode, an online versus battle mode, and a rotating pool of content. In fact the game will feature 100 different Tekken characters--many of which aren't in Tekken 7, including Marduk and Christie. Based on the screenshots the Tekken 7 mobile game will likely rely heavily on RNG rewards as well as a card-based economy for its huge character roster. Players can level up their fighters, which appear as cards, in a number of ways including raw level, health points and attack power. Users can even imbue their fighters with elements and skills, which will almost certainly be unlocked by playing the game and/or buying loot crates.

Continue reading 'Tekken 7 mobile game to feature microtransactions galore' (full post)

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