Path of Exile will launch on Xbox One next week, developer Grinding Gear Games has confirmed.
Landmark action RPG Path of Exile, who's been called the "real Diablo III", will launch on Microsoft's Xbox One family of consoles on August 24, 2017. The game will be free-to-play with cosmetic-only microtransactions, and features the new Fall of Oriath expansion.
"The long-awaited release of Path of Exile on Xbox One is right around the corner. We're all set to make our console debut on August 24th at 2pm (PDT)," PoE developer Grinding Gear Games wrote in a recent blog post. "We are very excited to welcome even more exiles to our community. As per usual, the game will be free to download and available to everyone!"
BioWare today confirmed that Mass Effect: Andromeda won't get any more singleplayer DLC.
Avid Andromeda fans were hoping BioWare would muster up its resources and send off the Mass Effect series with one last big DLC bang before it went into cryo sleep. That won't happen: BioWare has officially confirmed that ME: Andromeda's singleplayer is dead. Not only will the game's singleplayer not get any add-ons or DLC to further the story, but it won't even be patched. "Our last update, 1.10, was the final update for Mass Effect: Andromeda. There are no planned future patches for single-player or in-game story content," BioWare wrote on an official blog post. The "fall of the quarian ark" will now be told through other mediums like comics and graphic novels.
BioWare says that Andromeda's multiplayer will live on, and for good reason: the online MP component is riddled with loot crate microtransactions, the kind that earned EA $420 million in revenue last quarter. The team that made Mass Effect: Andromeda, BioWare Montreal, doesn't even exist any more and has been totally absorbed by EA's new Motive studio. Reports indicate that the Mass Effect series has been put on hiatus as BioWare focuses on its massively ambitious new online-based IP Anthem, and a new entry in the Dragon Age series.
Despite the current flash memory shortage that's plaguing the industry, and reports from analysts who forecast Switch supply to remain constrained throughout 2017, Japanese games-maker Nintendo will likely have a strong surplus of Switch units ready for the holiday season.
Nintendo has been strategically holding back inventory of its popular Switch console-handheld hybrid and releasing a flow of new units to coincide with launches of its biggest games, including ARMS in June, and July's mega-popular Splatoon 2. This makes logical sense as Nintendo can't sell Switch exclusive games if the Switch consoles aren't out in the wild. NPD's recent sales charts for July confirmed this strategy, and indicates Nintendo has reserved a large surplus of Switch units for the launch of its biggest exclusive to date: Super Mario Odyssey.
Nintendo's reserved tactical and calculated release strategy is paying off, albeit met frustration from its key constituency. The Switch was the top-selling hardware platform of July in the U.S., and Splatoon 2 dominated the software revenue charts in the same region. "The Nintendo Switch was July's best-selling hardware platform," NPD analyst Mat Piscatella said in the July sales report. "[That was] driven by new inventory released in support of the launch of Splatoon 2."
Mr. Piscatella also highlights that the new inventory of Switch hardware helped push other Nintendo games on the top 20 sales chart. "Nintendo's Splatoon 2 was the best-selling title of the month. Three of the month's top seven best-selling games are published by Nintendo. Nintendo was also the best-selling software publisher in July."
Zelda: Breath of the Wild looks pretty good on the Nintendo Switch, but on the PC at 1080p or 4K... it looks so much better.
Now we have modder 'Xalphenos' has removed the 30FPS cap from Breath of the Wild, and cranks it up to a glorious 60FPS. Xalphenos said that the mod won't make the game run better, with no performance increases, especially for those chasing additional performance.
You'll need Wii U emulator CEMU, and the hardware to push 60FPS in order to use this mod. Xalphenos says that the 60FPS mod looks great with the outdoor environments, which are much more demanding.
If you want to enjoy Zelda: Breath of the Wild at 60FPS, download the mod here - with the mod requiring Breath of the Wild v1.3.0 or v1.3.1, and the latest Cemuhook. It also requires a Cemu state that was capable of 60FPS in BotW.
Tekken 7 is crossing over to the heavily monetized world of mobile gaming, Bandai Namco today announced.
Having failed to properly monetize Tekken 7 on consoles and PC in a way that fits with current industry trends, Bandai Namco will now tap the billion dollar mobile games industry as a vehicle for long-term revenues for the game. A new Tekken 7 free-to-play mobile game is on the way for iOS and Android, and from the looks of it, the fighter will be heavily monetized in a number of ways.
While Bandai Namco has yet to reveal official details about Tekken 7's monetization, the official screenshots and press release give massive clues on how the game will be monetized. Traditional mobile games offer players opportunities to pay real money for in-game content ranging from time-saving EXP buffs and helpful items to simple cosmetics. Developers use this money to continually update the game with new content and features while keeping it free for all users. Mobile gaming is massively lucrative, and is expected to rake in $46.1 billion in 2017, or 42% of all gaming revenues for the year, according to analyst firm Newzoo.
Instead of being a companion-style app, the Tekken 7 mobile game will be a fully-fledged fighter in its own right with a full story mode, an online versus battle mode, and a rotating pool of content. In fact the game will feature 100 different Tekken characters--many of which aren't in Tekken 7, including Marduk and Christie. Based on the screenshots the Tekken 7 mobile game will likely rely heavily on RNG rewards as well as a card-based economy for its huge character roster. Players can level up their fighters, which appear as cards, in a number of ways including raw level, health points and attack power. Users can even imbue their fighters with elements and skills, which will almost certainly be unlocked by playing the game and/or buying loot crates.
Bungie is just weeks away from releasing Destiny 2, but before then the company will be pre-loading the first-person shooter onto consoles and PCs across the world.
For those that digitally pre-ordered Destiny 2 on the Xbox One, your pre-load will start "early next week" according to Bungie. For those on the PS4, pre-orders will begin downloading on August 31. But as always with games of today, day one updates are a major thing.
Bungie will have a day one update for Destiny 2, with the update to be made available "closer to the release of Destiny 2". I don't know why Bungie couldn't just bake the update into the pre-load, especially since it hasn't begun pre-loading just yet.
Destiny 2 launches on September 6 for the Xbox One and PS4, while the PC version launches on Battle.net in October - the PC will receive the Destiny 2 beta later this month.
Quake Champions has been in its closed beta stage for a while now, but Bethesda has just announced that Quake Champions will be pushed into Steam Early Access, and through the Bethesda.net launcher on August 22.
id Software will be baking in a bunch of new content into Quake Champions once it reaches Early Access, with new maps, features, a new special champion, and more. id Software boss Tim Willits explains: "With a fast, skill-based game like Quake Champions, nothing is more important than continual testing and refining, based on player feedback, to ensure the game is balanced, optimized, and fun for all levels of players, from pro to new".
He continued: "The Early Access version of Quake Champions is, obviously, a work-in-progress, but represents a solid and robust version of the game, with four modes, 11 Champions, a variety of maps, and a thriving community of fans. Early Access will allow us to work closely with players to improve the game and add additional features before the official launch of Quake Champions in the coming months".
PlayerUnknown's Battlegrounds has sold over 7 million copies and has 617,000 concurrent gamers playing it at once, but now developer Bluehole has said that the updates for PUBG will be slowing down as we get closer to the release.
The developer writes: "Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We've found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every update".
This is great to see, as PUBG updates have been one of the best in recent gaming history. The developer takes in what the public has problems with, and they remove/tweak/add it to PUBG with steady patches. Bluehole continued: "Although we may not release a weekly patch, we will utilize the test servers for significantly longer periods of time and deploy patches and hotfixes when necessary".
PS4 gamers can now rent and host their own private slide of open-world prehistoric dino-hunting chaos.
Private rentable servers are now available in ARK: Survival Evolved's PlayStation 4 version, Studio Wildcard today announced. "These servers offer ARK survivors the opportunity to host private, player-run worlds for themselves and their console friends with up to 100 players per server, setting their own in-depth parameters and custom rules for games on their server," the developers said in an official statement.
The first server provider, Nitrado, has a variety of server tiers and plans with four main hubs in Miami, Los Angeles, London and Instanbul. ARK server prices on Nitrado range from $13 a month for 10 player slots to $87.70 a month for 100 players.
Contrary to popular belief, Sony won't be publishing Shenmue III, and Ys Net has partnered with Deep Silver to release the game across the globe in 2018.
Following a massively successful Kickstarter campaign, Shenmue III developer Ys Net has secured Deep Silver as publisher for their upcoming RPG Shenmue III for a digital and physical release on PS4 and PC worldwide. A subsidiary of German company Koch Media, Deep Silver is known for publishing acclaimed video games and franchises as Dead Island, Saint's Row, and the Metro series. "We are proud to have gained a wonderfully reliable partner to make sure Shenmue III reaches all its fans all over the planet," said Shenmue III developer Ys Net.
"Shenmue is one of a few game franchises that have historical value whilst continuing to ignite passion across gamers. We are delighted to have signed this publishing partnership and look forward to utilizing our global publishing network to maximize the potential of this highly anticipated game," said Dr. Klemens Kundratitz, CEO of Koch Media/Deep Silver.
Yu Suzuki, the director of Shenmue III and CEO of Ys Net added, "I am very pleased to secure this global partnership with Deep Silver, which is comprised of incredible men and women who have a deep passion for bringing Japanese titles to the rest of the world. Throughout this process, Deep Silver has expressed a deep passion for Japanese games, the Shenmue franchise and its fans-this gives me further confidence in Shenmue III and that we have found the best partner possible."
Shenmue III is currently slated for release in 2H 2018 on PS4 and PC.