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Nintendo market cap valuation now higher than Sony's

By: Derek Strickland | More News: Gaming | Posted: 19 hours, 30 mins ago

Nintendo's total market cap has risen above one of it's major competitors in the games space: Sony Corp.

 

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Thanks to consistent climbing share values, Nintendo's total market capitalization is now valued at 5.5 trillion yen ($48.98 billion), according to the latest Google Finance listings. Nintendo is now ahead of its Japanese rival Sony Corp who's market cap sits at $48.28 billion, or 1.14% less than Nintendo's current market cap.

 

But what is market capitalization, and why is it important? Market cap is a metric that gives investors and shareholders a baseline look at the company's current market performance. Market caps are determined by multiplying total outstanding shares with the current share price. Both Sony Corp and Nintendo are categorized as "large caps", referring to companies with larger market cap valuations from $10 billion to $200 billion, and are interesting choices for investors looking to diversify their portfolio.

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Bungie is making PC specific tweaks to Destiny 2

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 4 hours ago

It looks like PC gamers should begin getting excited for optimizations for the PC that Bungie and Activision are promising for Destiny 2, which is finally coming to the PC later this year, after Destiny being a console exclusive.

 

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Destiny 2 Project Lead, Mark Noseworthy, said that the PC version of Destiny 2 will not only include a FOV slider, but the guns will have no recoil on the PC because the "controller feels good". In what I take away from that, console gamers have slower reactions because of the input delay of joysticks on a controller through to the TV and sub 60Hz displays, where the PC is instant one-for-one with mouse and keyboard to 60Hz through to 240Hz displays.

 

Noseworthy noted: "For instance, there's no recoil on guns on PC because recoil on the controller feels really good. 'I'm firing, I'm firing, I'm firing, oh, I'm losing control of my gun a little bit.' That feels great, especially with magnetism and all the magic in the controller that makes you feel it. With a mouse and keyboard, you don't want the mouse moving without you moving it, so recoil doesn't feel good, so there is no recoil on PC".

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Project CARS 2 will run upscaled res on Xbox One X

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 4 hours ago

Project CARS 2 is shaping up to be one of the best-looking games of 2017, but even the new and powerful (at least for a console) Xbox One X is coming in November, can't run Project CARS 2 at 4K, let alone 60FPS.

 

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Dutch website GamersNet had some words with Slightly Mad Studios' Game Director, Stephen Viljoen, said that Project CARS 2 would be running at 4K and 60FPS on Xbox One X. But it looks like this was a big of a fluff, and something SMS' Ian Bell said was a "misquote". We don't know what Sony's refreshed PS4 Pro will run the game at, but I'd say 1080p 60FPS would be a safer bet.

 

Slightly Mad Studios' Ian Bell posted on GTPLanet's forums, where he said: "Yup, this was a misquote. We're running sub 60 FPS at 4K and we'll probably always be unless we drop livetrack and a host of other things... We'll probably upscale from something very reasonable". Bell wouldn't comment on locked 60FPS at 4K on Xbox One X, adding: "We don't like the term 'locked'. It would put us in first party territory where chest beating is more important than a great experience. We'll be 60 most of the time in normal racing and we'll push the consoles to and beyond their limits for more interesting racing. Even if that means dropping a few frames".

Titanfall 2 enjoys strong 1 million MAU count

By: Derek Strickland | More News: Gaming | Posted: 1 day, 7 hours ago

Respawn Entertainment today confirmed that Titanfall 2's userbase is still strong and healthy, despite comments on the game's underwhelming launch sales from publisher EA.

 

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Titanfall 2's free post-launch DLC plan is turning out to be a boon for the game's playerbase. Titanfall 2 receives regular free content updates in exchange for microtransaction earnings gleaned from optional cosmetic in-game purchases. While announcing yet another free content update with new maps, developer Respawn Entertainment says that Titanfall 2 enjoys over a 1 million monthly active users.

 

"Since launch we've released 5 content drops, free for all players, and continue to see a vibrant, engaged playerbase with currently over a million active players a month," Respawn said in the post.

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WB Games opens New York studio for live service support

By: Derek Strickland | More News: Gaming | Posted: 1 day, 8 hours ago

Warner Bros. Interactive has opened a new studio in New York that will bolster its live services.

 

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Publishers today are strongly investing into live services to power their games and ensure long tails of revenue. But these investments often come at a cost of manpower, servers, and other technologies. Today Warner Bros. Interactive has announced that it will open a new studio in New York to help buffer the live services that power features such as online multiplayer in games like Injustice 2.

 

According to Gematsu, the studio will be called Warner Bros. New York and will host cloud-based backend technology to power online and live services of key games.

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Dynasty Warriors 9 goes open world with new combo system

By: Derek Strickland | More News: Gaming | Posted: 1 day, 9 hours ago

Koei Tecmo today revealed a brand new trailer for Dynasty Warriors 9, confirming some big changes for the landmark Musou series.

 

 

Omega Force confirms that it will bring Dynasty Warriors 9 to a dynamic open world setting, complete with new combat mechanics and exploration content across impressively beautiful environments. As Koei Tecmo states, the new Dynasty Warriors features new combat systems that are built off of the "signature one vs thousands style gameplay," starting with the new State Combo System. Players can dish out destructive chaos in three different attack styles including Trigger Attacks, Flow Attacks, and Finish Attacks--all of which contribute to an interesting combo system.

 

"Trigger Attacks allow players to create the start of an explosive combo, leading to Flow Attacks, which adapt to the enemy's current state," the publisher said in a recent press release. "Successful combos allow for a Finish Attack to be performed, delivering a final blow that eradicates any foes caught in its path. These new enhancements aim to create a thrilling and fluid experience unlike any previous entry in the franchise."

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Free SEGA Forever games can't save offline

By: Derek Strickland | More News: Gaming | Posted: 1 day, 11 hours ago

SEGA's new potentially lucrative SEGA Forever mobile program has stuttered out of the gate with some missteps.

 

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Just yesterday we wrote up a piece highlighting the ways that SEGA Forever could be a huge asset for SEGA, but the initiative, which allows users to play classic games for free on their phones, has a few problems at launch. I personally tried a few games and can say that the experience was awkward at best, even with a Bluetooth and OTG Xbox 360 controller plugged in.

 

But perhaps the most disappointing aspect of SEGA Forever was the claims that users can "play offline" for free. Of course this is technically true, but if you play the free version of the game offline, you can't save your game. The free versions can only save progress via the cloud, which of course can't be accessed offline. If you want to save your games offline then you need to shell out $1.99 to buy the game, and if you buy all five games, you'll spend $10. There's a few other hiccups, too. Sonic: The Hedgehog used to cost money on Google Play and iOS, and the paid game switched over to the SEGA Forever free version...but existing owners are having trouble accessing the game they previously paid for.

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LA Noire might get remastered with first-person, VR mode

By: Anthony Garreffa | More News: Gaming | Posted: 2 days, 3 hours ago

There are some gamers who never played LA Noire, and I'm one of them, but I admired the game from a technological standpoint. LA Noire is a neo-noir action-adventure game that was originally released in 2011, and developed by Australian gaming studio Team Bondi, and published by Rockstar Games.

 

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After the release of LA Noire, developer Team Bondi shutdown - and even though the game was a big seller, the studio had many things going on behind the scenes that caused them to crumble. Now we're seeing Rockstar Twitter tipset Yan2295 saying that Rockstar Games is working on a remastered version of the game not just for the PS4 and Xbox One, but for the Nintendo Switch.

 

And not just a single remastered verison, but the improved version of LA Noire would reportedly include a first-person and VR mode. The one-two punch of first-person and VR modes would be huge, and so would the release of LA Noire on the Nintendo Switch. We should hope to hear something more concrete in the coming months.

SEGA resurrects retro IPs for huge mobile F2P initiative

By: Derek Strickland | More News: Gaming | Posted: 2 days, 9 hours ago

SEGA today revealed its new ambitious plan to further monetize its mobile games focus in the West.

 

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SEGA's new SEGA Forever initiative is a tactical move on the publisher's part, and could end up sparking other major games-makers to follow in its footsteps. The program is SEGA making good on its promise to revitalize and resurrect key IP on PC, consoles and most importantly, smartphones, and follows the company's massive success in the free-to-play mobile gaming sector. But what is SEGA Forever, exactly? It's simply SEGA bringing back its old-school retro games to smartphones as free-to-play titles on Android and iOS, complete with lucrative in-app purchases.

 

Essentially SEGA is doing what Nintendo should've done long ago, and is a genuinely well-strategized free-to-play "Virtual Console" service that offers key SEGA classics for free on mobile devices. SEGA Forever is a collection of games that will soon grow to include titles from Master System, Genesis/Megadrive, Dreamcast, and more. New games will release every month for free--there's no subscription plan--all of the content is free-to-play, and SEGA gets revenue from ads. Users can also buy the game for $1.99 to get an ad-free experience.

 

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NBC to broadcast Rocket League eSports on TV

By: Derek Strickland | More News: Gaming | Posted: 2 days, 11 hours ago

Rocket League developer Psyonix has partnered with NBC Sports Group to broadcast televised eSports tournaments centered around the popular multiplayer game.

 

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As eSports flourishes, more and more major entertainment broadcasters are getting involved. eSports content is typically consumed via spectators on the internet, but NBC wants to do their part to bring the growing games phenomenon to the television world. Per the recent agreement, NBC Sports will televise Rocket League tournaments starting with the first-ever $100,000 2v2 international Rocket League tournament. The Grand Finals phase of the tournament will be shown on NBC Sports on August 26-27. NBC has kept their eye on the eSports world for quite some time, and wants to grow well past Rocket League to help bolster its network viewership.

 

"We looked at lots of different games in lots of different genres," Rob Simmelkjaer, senior vice president of NBC Sports Ventures, told Mashable. "We ultimately landed on Rocket League for a number of reasons. Number one, it's growing at a nice clip. We see its audiences are growing. It's got great buzz out there; the [Rocket League Championship Series] did pretty well this summer."

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