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GeIL Super Luce RGB Sync DDR4-3200 16GB Memory Kit Review

GeIL Super Luce RGB Sync DDR4-3200 16GB Memory Kit Review

The GeIL Super Luce RGB Sync might be a bit more expensive than the average set, but they make up for it in speed. Check out our other thoughts here.

TweakTown News Posts - Page 1

Activision: Destiny was tying up our resources

By: Derek Strickland | More News: Gaming | Posted: 6 hours, 25 mins ago

Despite missing out on short-term revenues, Activision is quite happy with its decision to split up with Bungie and rid themselves of Destiny.

 

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Activision discusses why it sold Destiny back to Bungie, and it really comes down to freeing up its most precious resource: developer time. The game simply carried a weight that Activision wasn't willing to bear any more. All of the live service maintenance, all of the in-game changes and tweaks, all of the criticism and missed sales and badly executed plans--all these things added up and Activision no longer believed in Bungie's destiny.

 

According to Activision, Destiny just wasn't meeting its potential. The game's sequel wasn't re-engaging its core launch fanbase and sales of its excellent yet too-little too-late Forsaken expansion missed projections. Worse, Destiny 1 & 2 were now commanding a portion of Activision's live service teams, which could be used to help fortify upcoming games. Activision's breakup with Bungie ties directly into its big company shake-up, which saw nearly 800 people lose their jobs. Activision reduced its workforce by 8% in exchange for 20% more development revenue so it could ramp-up new game dev. So the people who ran Destiny's live services could now pivot and help build monetization schemes and live services for Activision-Blizzard's new games.

Continue reading 'Activision: Destiny was tying up our resources' (full post)

Activision cut jobs to focus on monetization as well as dev

By: Derek Strickland | More News: Gaming | Posted: 7 hours, 39 mins ago

Activision-Blizzard recently traded 800 non-game development jobs for 20% more revenue to spend on making new titles. But this cash won't just be spent on new games. It'll also fund the services that power them.

 

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The world of online digital gaming is always changing. First there were microtransactions and lootboxes, now subscriptions and battle passes are all the rage. To stay competitive with publishers like EA and even Microsoft, Activision-Blizzard wants to keep ahead of the curve and be able to quickly adapt and iterate on these trends. Even though the company makes billions every year on live services, it's not content with being overshadowed by the likes of Apex Legends and Xbox Game Pass. Once we consider Activision-Blizzard's avaricious hunger for recurring monetization cashflow, suddenly the restructuring decision makes a lot more sense.

 

It's true Blizzard is ramping up development on a ton of new games including Diablo IV, new unannounced IPs, and maybe Overwatch 2. All of these games will be monetized with live services, though. So the publisher will take the revenue from the job cuts and reinvest it both into game dev and service maintenance of new and existing titles. Remember that Activision-Blizzard games aren't complete games any more, but instead titles that expand with content updates over time, all while generating revenue via microtransactions. Any new game the publisher makes will have these hooks in an effort to maximize profits.

Continue reading 'Activision cut jobs to focus on monetization as well as dev' (full post)

Anthem's epic skins cost $8.50 a piece

By: Derek Strickland | More News: Gaming | Posted: 9 hours, 9 mins ago

Anthem will launch with microtransactions later this week, and now we have an idea of how much its optional cosmetics will cost.

 

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BioWare's big new IP Anthem is an online-only live service game that's monetized with cosmetic-only microtransactions. These purchases will help fund an entirely free roadmap of post-release content, which includes new beefy expansion-quality story modes, guilds, and Elder Content like strongholds and world-breaking cataclysmic storms.

 

Now that the game is now live for EA Access and Origin Access Premiere subscribers, we're seeing info come in on Anthem's cosmetic pricing. Shards, the game's premium currency, come in an exchange rate of about 105 Shards per $1 (Origin/EA Access subscribers get a discount), but if you buy larger packs you'll get bonus currency. Epic-grade cosmetic Javelin skins cost 850 Shards, or about $8. Higher-grade skins could cost more, though, and the rarity scheme goes like this: Common->Uncommon->Rare->Epic->Masterwork->Legendary. Everything bought with Shards can also be bought with Anthem's in-game Coin sweat currency.

Continue reading 'Anthem's epic skins cost $8.50 a piece' (full post)

Crackdown 3 only exists to sell Game Pass subscriptions

By: Derek Strickland | More News: Gaming | Posted: 10 hours, 16 mins ago

Rather than sell consoles or full games, first-party games like Crackdown 3 are geared towards adding value to Game Pass.

 

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Microsoft's Game Pass subscription has literally changed the game for Xbox. The all-you-can-download subscription comes at a time when Microsoft is focusing on services first and its own games second, and shows how the company has a morphing strategy when it comes to its own titles. Rather than follow the more traditional route of using high-quality first-party AAA games to sell consoles and the games themselves, like Sony is doing with God of War and Spider-Man, Microsoft's new titles are released on Game Pass for no extra charge. That means its own games are now additive to its services the same way the very services are additive to its whole-package ecosystem.

 

Crackdown 3 is a prime example of this forked business model. The game is described by and large as a mediocre game, and Polygon's Chris Plante said something quite interesting about it: the game seemingly only exists to buffer Game Pass. I think he's right on the money here, and it sets an interesting precedent for future games. Instead of releasing big marquee blockbusters, Microsoft can now get away with making the games good and entertaining enough to spark interest in Game Pass. Once people buy into the service they'll be taken on the ride of engagement and monetization that churns Microsoft's billion-dollar strategy.

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Apex Legends turning their son transsexual, says parents

By: Anthony Garreffa | More News: Gaming | Posted: 20 hours, 29 mins ago

Apex Legends is a lot of things starting as a new battle royale game from Titanfall developer Respawn Entertainment, the most popular game right now, mega popular on Twitch and YouTube, and so much more.

 

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Yeah well it's about to get much worse, as a concerned parent is claiming Apex Legends is turning their son trans sexual, because you know - a game can do that.

 

Anyway, this parent gave the game a one-star review on the Xbox Store and said: "My son has been playing this game recently there is only one problem he keeps using the female characters. I think this game is turning my son transexual. I am not the only one who thinks this everyone in my Facebook group is having the same problem in this game and others".

Continue reading 'Apex Legends turning their son transsexual, says parents' (full post)

Hellblade: Senua's Sacrifice Switch, motion control support

By: Jak Connor | More News: Gaming | Posted: 20 hours, 45 mins ago

Yesterday we learned that Ninja Theory's 'Hellblade: Senua's Sacrifice' will soon be arriving on the Nintendo Switch, what we didn't know was who was porting the title over and what features would be coming with it.

 

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During the Nintendo Direct that was conducted yesterday, we learned that 'Hellblade: Senua's Sacrifice' is planning to arrive on the Nintendo Switch during Spring of 2019. The short reveal of the title was mostly centered around the story of Senua and didn't share any details to what features the game would be coming with, or what developer would be handling the port. Kotaku UK has now reported that Dark Souls Remastered developer, QLOC will be handling the Switch port. The porting company is best-known for their work on the mentioned above Dark Souls Remastered Switch port, Injustice 2, Dark Ball Xenoverse 2, Dragon's Dogma and Rime.

 

QLOC seems to have a good reputation for game ports and with a solid library of games under their belt we should see the same efficiency with Ninja Theory's Hellblade: Senua's Sacrifice. Kotaku also claims that Hellblade will also be arriving on the Switch with optional motion control support. The website says that when 'Focus Mode' is used throughout the game players will be able to use the motion controls to look for symbols, puzzles or clues. Just like all Nintendo Switch ports expect a downscale in graphics as the hand-held console does have hardware limitations that are unavoidable. Hellblade: Senua's Sacrifice is planned for release on the Nintendo Switch this Spring.

NetherRealm Studios confirms 'Jade' for Mortal Kombat 11

By: Jak Connor | More News: Gaming | Posted: 21 hours, 45 mins ago

NetherRealm Studios has confirmed yet another returning fighter for Mortal Kombat 11, this time round we are re-introduced to 'Jade' the ultimate assassin.

 

 

Throughout the KombKast live stream, developers NetherRealm Studios revealed a character trailer. This time we meet (not for the first time) 'Jade' and her repertoire of moves and weapons she has at her disposal. Diving into a bit of background on 'Jade' now, we were first introduced to the character back in Mortal Kombat 2 where she was an unplayable character, then she debuted as a playable fighter in the following installment Mortal Kombat 3. |

 

From the above gameplay video we can see that Jade is very good at spacing out against her opponent. Her long bo staff allows her to deal damage from medium range, and when at extended distances she has her razorrang to throw at her enemy. The video also showcases some brutal combos as well as one of her fatality moves. NetherRealm Studios commented on the announcement, here is what they said; "Now resurrected by an evil sorcerer, she serves the Netherrealm as an undead Revenant. Death hasn't slowed Jade down, though. She still thrashes her enemies with her bo staff, razorrang, and patronizing put-downs."Mortal Kombat 11 will be released on April 23rd for the Xbox One, PC, PS4 and Nintendo Switch.

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New Smash Bros. Ultimate amiibo's images: Ken, Daisy & more

By: Jak Connor | More News: Gaming | Posted: 22 hours, 45 mins ago

In the Nintendo Direct that just passed we heard a lot about what Nintendo is bringing to Switch owners throughout 2019, and one of those things was the line-up of new amiibo's that are on the way. Today, Nintendo has begun showcasing three new figures in some newly released images.

 

 

Within the Super Smash Bros. Ultimate dedicated section in the Nintendo Direct, Nintendo detailed some new coming Super Smash Bros. Ultimated themed amiibo's. The character the we saw in the Direct were new designs for Snake, Simon Belmont, Squirtle, Pokemon Trainer and Ivysaur. Nintendo instead decided to surprise us today with Ken, Young Link and Daisy. The images were released onto the official Nintendo Twitter account and can be viewed above.

 

Nintendo have said that the amiibo's mentioned above will be released to the public on April 12th, I'd expect around this time or sooner that we will see some more images released for the rest of the fighters we haven't seen yet. The Direct also teased the coming up 'version 3.0' update headed to Smash Ultimate, they didn't say what the update contained but then reminded fans of the DLC fighter 'Joker' from Persona 5. The update is scheduled to release this Spring and 'Joker' is expected to be released sometime in April.

Continue reading 'New Smash Bros. Ultimate amiibo's images: Ken, Daisy & more' (full post)

Apple prepares to unveil their own 'Netflix'-like platform

By: Jak Connor | More News: HT & Movies | Posted: 23 hours, 45 mins ago

In a recently reported article from Bloomberg, Apple has reportedly been contacting celebrities to attend the unveiling of their brand new video streaming platform scheduled for March 25th.

 

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Apple are about to jump into the pool of video streaming with a planned platform scheduled to be unveiled to customers on March 25th. The platform will be Apple's very own 'Netflix' in a way and will compete against similar platforms such as Amazon's 'Prime Video', Stan or Netflix themselves. According to sources talking to Bloomberg, Apple has looked for support in the service by the following celebrities attending their premier; "Jennifer Aniston, Reese Witherspoon, Jennifer Garner and director JJ Abrams".

 

It can be assumed that on Apple's new platform will be movies and T.V shows that are specifically funded or purchased by Apple. Apple will also most-likely combine other services such as Apple Music, Apple TV and their news app into one big monthly service for customers, making for a much more uniform purchasing option that can offer a range of different features for Apple users. A more simpler way to think about it would be that Apple's monthly bundle would be very similar to that of Amazon's 'prime' program. Apple will be showcasing deal for their coming streaming service on March 25th.

Will Smith explains why he turned down Neo in The Matrix

By: Anthony Garreffa | More News: HT & Movies | Posted: 1 day ago

We all know how Keanu Reeves killed it in The Matrix, he was born for the role... but did you know he wasn't the first choice of The Wachowski bros at the time. I've known this for a while and whenever conversation steers to movie trivia, or The Matrix trivia, I pull this out. Now, Smith himself has talked about it on his vlog.

 

 

Will talks about coming off of massive hits in Independence Day and Men in Black, after which he was approached by the Wachowskis about The Matrix. Their pitch to him made him steer clear of it, opting to star in Wild Wild West at the time, and we know how that ended up. I do love that he says Keanu killed it as Neo and Laurence Fishburne as Morpheus, where he says the races would've been switched if he took the starring role of Neo as Val Kilmer would've most likely been Morpheus.

 

Can you imagine that? Val Kilmer as Morpheus? Yeah, I can't either.

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