Overwatch has hit yet another milestone, with Blizzard announcing there are now over 35 million players since the game launched back in May 2016.
We don't know which platforms have the most users, but I'd dare say the PC version of Overwatch has the lion's share of gamers. Blizzard hit 20 million players in Overwatch back in November 2016, and then 30 million in April this year. PlayerUnknown's Battlegrounds continues to pummel other games into the ground, so it'll be interesting to see how Overwatch's numbers get affected as PUBG continues to grow.
Blizzard hasn't revealed any other details about the 35 million Overwatch players, so we don't know if the free weekends count (they probably do). No matter what, 35 million gamers is a big milestone for Overwatch.
PlayerUnknown's Battlegrounds is racing towards v1.0, but Bluehole has a lot of work to do before we get there. The developer has talked about some updates that gamers have wanted since PUBG launched earlier this year: vaulting, and climbing.
Bluehole has said that climbing and vaulting have a massive impact on gameplay, which means they need to be tested "for at least a month" before they go live. The developer adds: "The content and features that will be in test servers need to be tested for at least 2 to 4 weeks. It will be very difficult for us to provide a stable service if we rush updates to live servers after short bursts of testing. As we would like to go through rigorous testing to prepare for official launch, we will not be updating new content to live servers and run test servers for a longer period of time instead".
PUBG will receive climbing and vaulting in "late October or early November", but personally... I think Bluehole need to work on hitting 100% optimization on Unreal Engine 4 for the game.
Nintendo has just announced that DOOM will be coming to their Nintendo Switch console on November 10, which will include all of the updates and post-launch content.
The physical copy of DOOM will include just the single-player campaign, with the multiplayer side of things needing to be downloaded due to its size. The digital version of DOOM for the Nintendo Switch will include the entire package, as there's no limitations with digital downloads.
In the video above, id Software's Creative Director Hugo Martin, and Executive Producer Marty Stratton talk about what gamers will expect in DOOM on the Nintendo Switch. They also talk about working with developer Panic Button to make sure that DOOM on the Nintendo Switch was "fast, brutal, and true to the experience gamers have loved on other platforms".
GOG.com, the purveyor of classic PC games of yore, is discounting a range of beloved RPGs to celebrate the 10th anniversary of CD Projekt RED's magnum opus Witcher trilogy.
Seeing as it's Geralt & Friends' 10th anniversary, the Witcher series headlines the sale with up to 85% off. The discount sees The Witcher 3 Game of the Year edition on sale for just $19.99, and The Witcher 2 and the original Witcher game down to a pittance of $2.99 and $1.50, respectively (seriously if you don't have those yet, give them a whirl).
If you already own The Witcher games, and are looking for some classic Bethesda goodies, GoG has Fallout and Fallout 2 at 50% off, alongside Fallout: New Vegas and Fallout 3 at 40% off, alongside Morrowind and Oblivion at 40% of as well.The sale of The Witcher games lasts until October 25, whereas the sale prices on the weekly titles lasts until October 23.
Cyberpunk 2077, the most ambitious game CD Projekt RED has ever taken on, is on track...but that track is very, very long and winding.
It's been a long time since Polish game developer CD Projekt RED has discussed their massive new project Cyberpunk 2077. The teaser trailer dropped in January 2013, and over four years later, we don't have a lot of solid info. Outside of brief snippets from earnings calls and financial reports, the publisher has been quite vague on the topic...however we've collected a nice little treasure trove of updates in our back catalog of content.
Based on rumors that employee morale is low, and worries that Cyberpunk 2077 might actually be cancelled because it simply got too big to handle, CDPR released a statement clearing things up. Cyberpunk 2077 has not been cancelled, and while work is quite slow, co-founder Marcin Iwinski and studio head Adam Badowski affirm the game is "progressing as planned, but we are taking our time." In regards to the lapse of updates, the duo say "silence is the cost of making a great game." You can find a snippet from their joint statement below.
There's a fictional video games system called the Okama Gamesphere in the new South Park game, and every time you turn it on, it needs to update. Sound familiar? It should.
I play my Xbox One about once a month, but it seems every single time I turn it on I have to either download an update of varying size (sometimes as big as 3GB+) to play games online, or do what I normally do and simply play offline. It's frustrating as hell, and Microsoft has been lambasted for it left and right, but now they've officially been lampooned for it by the masters of parody.
In the new South Park: The Fractured But Whole game from Ubisoft San Francisco and South Park Studios, the player character (The New Kid, aka the Farting Vigilante, ButtLord, and/or The Amazing Butthole) has an Okama Gamesphere in his room. Older fans will remember the Okama Gamesphere; it's a bit obscure in South Park lore, a golden oldie. The first thing I did when I saw this mystical relic from the past was try to activate it, and lo and behold, it turned on within the game. I was hoping I'd be able to play South Park 64 or maybe an instance of Chef's Luv Shack just for kicks, and experience one of those awesome fourth-wall breaking playing-video-games-inside-a-video-game moment. Alas something better happened: the system started up and instantly went to an update screen.
There's good news and bad news for Age of Empire fans, the bad news is that only days before the scheduled October 19 release, Age of Empires: Definitive Edition has been delayed until Early 2018. The good news? Developer Forgotten Empires will invite thousands of extra players into the closed beta to allow for more in-depth testing, multiplayer balancing and other elements associated with beta testing.
When we set out to re-release the original Age of Empires (as 'Age of Empires: Definitive Edition'), we had many debates over the extent of restoration that we should undertake. The challenge of re-releasing a classic is just that: it's a classic and it deserves to be treated with careful reverence. At the same time, in a living, thriving genre, norms continually evolve, technology advances, and player expectations change. This is as true for RTS as for any other genre. So, the challenge is to recreate the experience not as it *actually* was but as we all remember it. How can we modernize the game while preserving the fun, discovery and magic of that first experience?
To that end, rather than a final release of Age of Empires: Definitive Edition on October 19, we will instead be inviting thousands more players from the community into our closed beta between now and launch to allow for more in-depth testing across single player campaign, multiplayer balance, fine-tuning the lobby, etc.
The developers of Crazy Justice, a game I've only just come to learn about by developer Black Riddles Studio, will support cross-platform play between the PC, Xbox One, and even the Nintendo Switch.
Crazy Justice is powered by Unreal Engine 4, and is a new third-person shooter that features destructible environments courtesy of NVIDIA's PhysX technology. The game will see you taking control of heroes that have to save the world from evil, with plenty of missions along the way, new heroes, new special weapons, and more so that you can take evil down.
You can build your own custom skill decks, where you can construct barricades, walls, turrets, and other defense systems to keep the evil hordes at bay. Crazy Justice will be a multiplayer-focused game that still sports a single-player campaign, but the cross-platform play between so many platforms is awesome. Black Riddles Studios, kudos - you deserve the praise for this. Other game developers: learn from BRS.
Skyrim was a phenomenally successful game, but it was a solo experience... until now. The developers of Skyrim Together, a new co-op mod for Bethesda's infamous RPG, is now here. Check it out below:
The team is aiming for alpha and beta releases starting this year, with a release before the end of the year. But, with a complicated process like modifying Skyrim for a cooperative adventure, I can see Skyrim Together being delayed through to 2018. The team is currently showing off the following in the video:
- Disabling of pausing in menus
- Staffs, ingredients and scrolls working
- Improved cell changing
- Plenty of crash and bug fixes (and still more to go)
PlayerUnknown's Battlegrounds single map isn't boring thanks to its gigantic 8x8km size, but with a new map on the way we can't help but wonder how much stronger the addiction to PUBG is going to get.
Erangel, the map in PUBG, is very different to the new desert map. The new desert map is a "sprawling battle arena crowded with desert trees, cacti, and a surprising number of buildings", according to PC Gamer, which recently visited the offices of PUBG Corp in South Korea. PC Gamer continued, saying that the new map features "hills, rises, and ditches in the landscape, which should create lots of opportunities for cover from sniper fire, or alternatively, convenient places to stage an ambush".
Does the new map make a difference? I'd say so, with PC Gamer adding that the new map will feature improved vehicle handling. Depending on what surface you're on: roads, dirt, or very rough terrain. This is going to change those car chase battles that are already intense enough on Erangel, but the new desert map with improved car physics could really change things.